Red Faction (client side) WEAPON modification:   "P90-Weapon"	Feb, 23rd 2005
"P90-Weapon" replaces the MACHINE PISTOL
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Thank you for downloading my mod.

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Installation:
Extract   0_P90-Weapon.vpp   into your     user_maps/multi      folder.
Run Red Faction (launch RF.exe) start or join a game and pick up the machine pistol item.
To remove the mod, just remove the vpp from your multi folder.

Installation Special 	     (  !!!NOT NEEDED!!!  ):
First, backup your ui.vpp
Use the VPP BUILDER and add the weapons.tbl to your UI.VPP located in your RedFaction folder.  (then save)
Make sure that you don't overwrite an alrealy existing weapons.tbl, that will break other
client mods.
To remove the weapons.tbl from your ui.vpp, open it with the VPP BUILDER and remove it from there. (then save)

You may ask yourself: why should I add this table file to my ui.vpp???
First thing you should know is that you DONT have to do it. The mod will work without it as well.
But if you do, the weapon gets stretched (larger weapon Field of view from 40 to 70!)
It really looks MUCH better. (This FOV does not affect the screens FOV - only weapon model)
Also, I've added a stop sound for the gun. (decay sound)
I'm AGAINST CHEATING - I DID NOT change ANYTHING else in the weapons table file!!!

Note that some modified EXE files, LazyBan1.30 for example won't allow changes with the ui.vpp!!
I think the RFspec.exe (spectator version) also blocks changes. (I was able to play, but there was no FOV change)
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This is NOT A CHEAT modification.
The mod ONLY replaces the model, textures, sounds and the animations of the Machine Pistol.

-- This mod MAY give the user slight time advantages or disadvantages
-- I don't know how long the original animations are, but they are VERY close to the original ones.
-- Anyway, the only animation you could benifit/loose time,
-- _is_ the reload animation. From the sound files I can say, that they are pretty the same lenght.

Attention: If you already have a client mod, that replaces the Machine Pistol, RF may use
the old model instead of this one. Also your ui.vpp should be untouched to avoid errors. (this does
not include the weapons.tbl that came with my mod)

This model is old..very old. Made for the eko1.0 modification which is still not released.
I've edited the animations and made arm sets. Now, different characters will have different arms
with different textures. :-)
Oh and..  I did NOT make the weapon model or textures ..of course that stuff is from CounterStrike.

Details:
weapon models, model textures, 1st person animations, sounds, new muzzle flash, new shells (handgun will also use them)
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All characters supported. Multiplayer supported.
Compatible with any server you join. (that matches your version)
weapons.tbl installation optional
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Bugs:
Gun looks too short. (FOV too small) - You can add the weapons.tbl to the ui.vpp to fix this.

Reload animation goes "too fast" - had to accelerate the animation/sound because it was too long.

3rd person animations look wrong
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Want more client side mods? Visit my homepage          www.red-frog.de.vu
or you may search my work by author "RED-FROG" on www.levels4you.com !

Have fun, and many thanks for all the positive feedback on my mods, again!

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You are not allowed to use this model to create additional mods without the authors permission.
(C)2005 Sven "RED-FROG" Maart   :)
Red_Frog@web.de