Ok, so this is the first RELEASED level, from the collaboration of =EotW= Diamond,
and Dimaru, aka Owen Thomas and Mark Perera.

This level is the first of it's kind for us, you see we built big, breaking all 
the rules to see what this engine is capable of. The geomod parts are a little shaky,
but I hope you all will like what we've done.

There will probably be a second release of this map with no geo at all in
the near future but I'm afraid I have exams soon, so it will be a few weeeks.


This level is dedicated to all those who help out on the RF forums, and 
to the hardcore gamers, that don't cheat, have fun and enjoy the company 
of other gamers. Thank you all for the cool times.

So, Station X.........

Scientists decided that one way to explore the universe would be to jump on 
to an asteroid as it approaches mars, and to build a space staion into the rock.
This exploratory staion is the setting for the CTF map. :)

Being an asteroid, the gravity on the outside is low, meaning you could jump higher...
It may also freak out large projectiles such as rockets.

Inside the base, gravity must be generated, but being such a dificult thing to control
The Gravitron room is an essential entity, placed directly in the centre of the base.

Suction pods will take you up onto the surface if you can find the switches.

And somewhere there is a stargate like warp portal that will get you to the 
other side of the asteroid in record time!!

Oh and one last thing, the all seeing eye will be watching any camping snipers!
you have been warned..........

*********************************************
Rules we broke, and new things we found......
*********************************************

Maximum texture sizes don't apply.
Nor do the maximum ratios.

You will notice we have ignored many of the limits. This was to prove that they
are not written into the code. The only warning is that if they are broken, then 
may find that there are strange things happening in the game, if the level
still runs that is!!!
The difficulties we had though were few, and very minor.

We have had a good go at panning the textures in this as well.
There was one version which seemed to work well, without the need for a geomod to 
trigger the movement, however we've been unable to repeat it and are at a loss to 
explain how it happened, other than fluke!!


***************************************************************
Title			: CTF-StationX
Version			: 1.0 Geo Version
Release Date		: In time for the map competition!!
Filename		: CTF_S t a t i o n X
Author(s)		: =EotW=Diamond & Dimaru
Email Address		: theomonster@hotmail.com
			
***************************************************************
*** Play Information ***
Game			: RedFaction
Level Name		: Station X
Capture The Flag	: Yes
New Graphics		: Yes
Known Bugs		: Geo slows things up a bit.....(sorry)
*** Construction ***
Editor(s) used		: RED, Adobe Photoshop 6, Descent VVPBuilder
			  & VPPView32.

Construction Time	: 2 weeks

Installation
*************
Unzip the .vpp file ( ctf_StationX.vpp ) into 
your user_maps\multi directory.


This map is not to be changed in anyway unless there is written 

permission from Diamond, or Dimaru. But is free for distribution on any 

server or website.

Other RED mappers may NOT use this level as a base to build additional levels,

unless there is written permission from Diamond or Dimaru.  

This map may NOT be modified in any way without the author's express, 

written permission.

You are NOT allowed make money from selling this level.

****************
Special Thanks:-
****************

New textures courtesy of Yves Allaire (aka evil lair of www.planetquake.com/hfx), with permission.

Mars texture from NASA website. Thanks to them.

Custom fonts used in some textures - Roger Larabie (www.larabiefonts.com)

And to all those who ask and answer questions on the RF forums.






